Wednesday, March 04, 2009
Fading fast
March 3
Osalo disappears and our heroes do some investigation. Can the party rescue some kobolds and learn about the techies in one daring assault? I bet they can!
Osalo disappears and our heroes do some investigation. Can the party rescue some kobolds and learn about the techies in one daring assault? I bet they can!
Labels: session
Thursday, February 26, 2009
Divine intervention
Feb 24 09
Both halves of the party work together to bring Osalo's mind and body back together, and hand out some beatings along the way. But what is it that he wants them to stay on the other side of the world to accomplish?
Both halves of the party work together to bring Osalo's mind and body back together, and hand out some beatings along the way. But what is it that he wants them to stay on the other side of the world to accomplish?
Labels: session
Friday, February 20, 2009
On the rise
Feb 17 09
Our opponents' machine and machinations are smashed and dashed(respectively). As the lake begins to slowly refill, the less patient half of the party sets out to discover the cause for Osalo's delays.
Our opponents' machine and machinations are smashed and dashed(respectively). As the lake begins to slowly refill, the less patient half of the party sets out to discover the cause for Osalo's delays.
Labels: session
Wednesday, February 11, 2009
Take a dive
Feb 10
Our heroes follow the big O's path of destruction through the bottom of the ex-lake and into the strange technology-users' hideout, whereupon a vicious hurtin' is wrought.
Our heroes follow the big O's path of destruction through the bottom of the ex-lake and into the strange technology-users' hideout, whereupon a vicious hurtin' is wrought.
Labels: session
Wednesday, February 04, 2009
The two kings
Feb 3
Our heroes finally arrive at Yannis to find trouble is brewing. Of course, they also brought some trouble with them, who dashes out into the night with no explanation. Not that god-kings need to explain themselves.
Our heroes finally arrive at Yannis to find trouble is brewing. Of course, they also brought some trouble with them, who dashes out into the night with no explanation. Not that god-kings need to explain themselves.
Labels: session
Friday, January 30, 2009
Bearing Down
Jan 27 09
A foreign empire defending its territory a bit too zealously gets beaten down. At least now we know how far we've gone off course...
Xp reward will be calculated and given at the start of next session. Combat xp is being calculated RAW (rules-as-written). Noncombat xp is being boosted to better reflect time and effort spent not actively murdering people and animals. The figure is arbitrary for now but will soon be brought into the "major quest completed/minor quest completed" structure, with modified values.
We are going to try out a new 'bonus xp' system. At the end of each session players will secretly nominate another player for excellence in combat, skills use, and roleplaying. You may not nominate yourself. You may nominate the same person twice for two different categories, but when at all possible I will not award the same person twice in one session. Ties will be decided by DM. Reward will probably be equivalent to one half of "completing a minor quest," unmodified.
Absent players will gain one-half xp. They will not earn "party split" gold. Through some unimaginable cosmic powers of coincidence, their gear will probably not drop.
Players are therefore going to be at different levels of xp. In fact, the sooner everyone's xp begins to diverge, the less of a big deal it is going to be.
A foreign empire defending its territory a bit too zealously gets beaten down. At least now we know how far we've gone off course...
Xp reward will be calculated and given at the start of next session. Combat xp is being calculated RAW (rules-as-written). Noncombat xp is being boosted to better reflect time and effort spent not actively murdering people and animals. The figure is arbitrary for now but will soon be brought into the "major quest completed/minor quest completed" structure, with modified values.
We are going to try out a new 'bonus xp' system. At the end of each session players will secretly nominate another player for excellence in combat, skills use, and roleplaying. You may not nominate yourself. You may nominate the same person twice for two different categories, but when at all possible I will not award the same person twice in one session. Ties will be decided by DM. Reward will probably be equivalent to one half of "completing a minor quest," unmodified.
Absent players will gain one-half xp. They will not earn "party split" gold. Through some unimaginable cosmic powers of coincidence, their gear will probably not drop.
Players are therefore going to be at different levels of xp. In fact, the sooner everyone's xp begins to diverge, the less of a big deal it is going to be.
Labels: session
Thursday, January 22, 2009
Set to sea
Jan 20
Osalo sends us off with a strange chest. Things look grim as our captain begins to demonstrate a mysterious inability to get his ship where it needs to go.
Still making some decisions about experience.
Osalo sends us off with a strange chest. Things look grim as our captain begins to demonstrate a mysterious inability to get his ship where it needs to go.
Still making some decisions about experience.
Labels: session
Thursday, January 15, 2009
DnD 09 Keeping the Peace
Jan 13 2009
Three crusaders investigate a perplexing device. Two heroes-for-hire sent to track down a man find only a mystery. The god-king collects the five and sends them on their way forward, but what does the future hold for their diplomatic mission?
Three crusaders investigate a perplexing device. Two heroes-for-hire sent to track down a man find only a mystery. The god-king collects the five and sends them on their way forward, but what does the future hold for their diplomatic mission?
Labels: session
