Friday, January 30, 2009

 

Bearing Down

Jan 27 09

A foreign empire defending its territory a bit too zealously gets beaten down. At least now we know how far we've gone off course...

Xp reward will be calculated and given at the start of next session. Combat xp is being calculated RAW (rules-as-written). Noncombat xp is being boosted to better reflect time and effort spent not actively murdering people and animals. The figure is arbitrary for now but will soon be brought into the "major quest completed/minor quest completed" structure, with modified values.

We are going to try out a new 'bonus xp' system. At the end of each session players will secretly nominate another player for excellence in combat, skills use, and roleplaying. You may not nominate yourself. You may nominate the same person twice for two different categories, but when at all possible I will not award the same person twice in one session. Ties will be decided by DM. Reward will probably be equivalent to one half of "completing a minor quest," unmodified.

Absent players will gain one-half xp. They will not earn "party split" gold. Through some unimaginable cosmic powers of coincidence, their gear will probably not drop.

Players are therefore going to be at different levels of xp. In fact, the sooner everyone's xp begins to diverge, the less of a big deal it is going to be.

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I actually have some cool ideas about diverging experience that I'll talk about tonight while not watching LOST.
 
We received 590 XP for this and the last session. We all received 95 GP. Lisa received a Rod of Corruption. Dave received Gauntlets of Ogre Strength. John received a Greatsword +1 of Lightnigh. Kerr received a Belt of Vigor. Pat received a voice amplification tube.
 
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